Unofficial Card Monsters Wiki
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| style="text-align:center;"|'''Card Image'''
 
| style="text-align:center;"|'''Card Image'''
 
| style="text-align:center;"|'''Card Description'''
 
| style="text-align:center;"|'''Card Description'''
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| style="text-align:center;"|[[File:Furious Magic Missile.png|center|150px]]
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'''Furious Magic Missile'''
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Crystal Cost: 2
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! scope="col"|[[File:Group Lightning.png|center|35px]]
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| style="text-align:center;"|2
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<p style="text-align:left;">'''Group Lightning:''' Deals X <u>spell damage</u> to all enemies. Cannot trigger '''Magic Reflect'''.</p>
 
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| style="text-align:center;"|[[File:Thunderous Magic Missile.png|center|150px]]
 
| style="text-align:center;"|[[File:Thunderous Magic Missile.png|center|150px]]

Revision as of 21:35, 23 May 2020

Elite: This card can't be crafted or disenchanted.

Level HP Magic Ranged Melee Shot
1 7 2 2 No
2 8 2 2 No
3 8 2 2 Yes
4 9 2 2 Yes
5 10 2 2 Yes
6 11 2 2 Yes
7 11 2 3 Yes
8 11 3 3 Yes

Damage Types

Magic Attack: Deals spell damage to the monster it's facing. Ignores Armor.

Ranged Attack: Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.


Card Skills

Melee Shot: This monster can attack a front row enemy with Ranged Attack while on front row. This attack cannot be blocked.


Optional Skills

Balance Banner Nature Banner
Seven Magic Missiles Magic Missile Halo
1 Yes

Seven Magic Missiles: At the end of your turn, adds X "Magic Missile" Flash Cards in your Deck.

Magic Missile Halo: At the beginning of your turn, Ranged Attacks from all your monsters are guaranted to hit. They also ignore ShieldSteathTaunt and gain Piercing. This effect lasts until the end of your opponent's turn.


Magic Missiles

Card Image Card Description
Furious Magic Missile

Furious Magic Missile

Crystal Cost: 2

Group Lightning
2

Group Lightning: Deals X spell damage to all enemies. Cannot trigger Magic Reflect.

Thunderous Magic Missile

Thunderous Magic Missile

Crystal Cost: 2

Lightning
3

Lightning: Deals X spell damage to an enemy. Cannot trigger Magic Reflect.