Monster, Flash and Equipment Cards have one or multiple skills. Skills can be:
- Numeric: Numeric skills will have a "X" on its description. This X can be replaced by the numbers present in the upgrade table.
E.g.: If a monster, in a certain level, have a "2" in its "All in" skill, then by replacing X by 2 on its' skill description, the monster will: Performs 2 additional Random Damage attacks.
If a monster is equipped with an equipment that provides a skill it already has, this skill will stack, summing both values, unless its noted otherwise. Comtempt and Evacuate are examples of skills that doesn't stack.
- Non-Numeric: In upgrade tables, non-numeric skills will have a "Red X" Icon ("No" on wiki pages) if the card still doesn't have it, but will gain it after a certain level; or a "Green V" Icon ("Yes" on wiki pages) if the card does have it.
Each skill have its own effect, that can be categorized in one of 12 groups, based on how the effect is activated and what it does:
Attack Modifier Skills
Attack Modifier Skills relates to how the monster attacks (additional attacks, making a monster able to use certain types of attacks from different positions, etc.).
Name | Icon | Description |
---|---|---|
All In | Performs X additional Random Damage attacks. | |
Arcane Power | At the beginning of the battle phase, all allies have their Magic Attack increased by X permanently and allies that doesn't have Magic Attack gain Magic Attack X permanently. | |
Barrage | Attacking with Ranged Attack from the back row will target all back row enemies, ignoring Taunt and Stealth. | |
Batter |
Performs X additional Melee Attacks. A monster that also has Counter-Attack will have 50% chance of performing additional Melee Attacks per Batter level, while a monster that also has Cross-Counter-Attack will always perform these additional Melee Attacks. | |
Bombardment | Allies from the same faction as this card performs X additional Random Damage attacks. | |
Broadside Salvos | The Random Damage on this card becomes Random Damage 3 and triggers X times. This skill will trigger X more times for each level of All In also in this card. | |
Covering Attack | At the start of the battle phase of the turn this card was deployed: attack each enemy monster with this monster's Random Damage or Magic Attack. When this effect triggers, this monster will be unaffected by Mantra, All In and Bombardment. | |
Craze | Performs X additional Ranged Attacks. | |
Double Attack | If a Melee Attack performed by this monster fails to do damage, they perform another Melee Attack. Can be triggered once per turn. | |
Flurry | This monster performs X additional Melee Attacks, Ranged Attacks, Magic Attacks and Random Damage. | |
Life Force | At the beginning of the battle phase, all allies have their Heal increased by X permanently and allies that doesn't have Heal gain Heal X permanently. | |
Mantra | Performs X additional Magic Attacks. | |
Melee Shot | This monster can attack a front row enemy with Ranged Attack while on front row. This attack cannot be blocked. | |
Nimble | This monster can attack a front row enemy with Ranged Attack while on front row and with Melee Attack while on back row. | |
Power of Battle | At the beginning of the battle phase, all allies have their Melee Attack increased by X permanently and allies that doesn't have Melee Attack gain Melee Attack X permanently. | |
Power of Fate | At the beginning of the battle phase, all allies have their Random Damage increased by X permanently and allies that doesn't have Random Damage gain Random Damage X permanently. | |
Power of Hunter | At the beginning of the battle phase, all allies have their Ranged Attack increased by X permanently and allies that doesn't have Ranged Attack gain Ranged Attack X permanently. | |
Random Precision | When performing a Random Damage attack, the enemy monster with the lowest HP will be targeted. | |
Reach | This monster can attack a front row enemy with Melee Attack from the back row. | |
Slam | This monster can use Melee Attack from the back row. Will prioritize the enemy in the opposite position. Ignores Stealth. |
Offensive Skills
Offensive Skills activates when the monster attacks or are related to dealing damage.
Name | Icon | Description |
---|---|---|
Anti-Air | Melee Attack, Ranged Attack and Doublestrike will not cause Flying to trigger. This monster also deals X additional damage to monsters with Flying when using Melee Attack or Ranged Attack. | |
Armor Breaking | When attacking a monster that have an Armor Equipment Card with Smite, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor. | |
Blast | Deals X true damage to all monsters when the card providing this skill is destroyed | |
Bombard | If the monster has Flying, it will cause X additional damage when using Melee Attack or Ranged Attack to attack monsters without Flying. | |
Crazy Trample | When a Melee Attack is sucessful, deals additional X true damage to all back row enemies. | |
Crystal Missile | When you gain crystals, deals spell damage equal to [(number of crystals gained) times X] to a random enemy Monster Card. | |
Doublestrike | When a Melee Attack is sucessful, deals additional X true damage to one random back row enemy. Doublestrike will only be triggered by Counter-Attack or Cross-Counter-Attack if the monster wasn't destroyed, and only once in the enemy's turn. | |
Evil Sacrifice | Every time a monster is sacrificed, this monster will deal true damage equal to [(the sacrificed monster's Crystal Cost) times X] to a random enemy Monster Card. | |
Group Lightning | Deals X spell damage to all enemies. Cannot trigger Magic Reflect. | |
Group Smite | Deals X true damage to all enemy monsters. Damages Armor first. | |
HP Steal | When this monster performs a Melee Attack, Ranged Attack, Magic Attack or Random Damage, its maximum Health Points will be increased by X, also healing that amount. | |
Lightning | Deals X spell damage to an enemy. Cannot trigger Magic Reflect. | |
Magic Blast | When attacking an enemy with Magic Attack, deals X additional spell damage to adjacent enemies. This spell damage cannot trigger Magic Reflect. | |
Magic Burst | When destroying an enemy with Magic Attack, any exceeding damage will pass on to the next target. | |
Magic Halo | At the start of your turn, all monsters on the battlefield takes X magic damage. This skill doesn't trigger Shield Spike. | |
Mass Bombard | At the beginning of the battle phase, all allied monsters with Flying will cause X additional damage when using Melee Attack or Ranged Attack to attack monsters without Flying. Lasts until the end of the opponent's turn. Only the strongest Mass bombard applies. | |
Menace | During your turn, deals X true damage to any enemy monster that changes position on the battlefield. | |
Outbreak | When dealing true damage or physical damage to a Diseased enemy, removes Disease and deals additional spell damage equals to the number of Diseased stacks. Outbreak will trigger before applying Disease. | |
Outbreak Halo | At the end of your turn, removes X Diseased stacks from all enemy monsters and deals X spell damage to each of them. | |
Piercing | When the target's Armor is destroyed, deals exceeding damage from the attack. | |
Smash | When dealing physical damage to an enemy, destroy its Equipment Card. | |
Smite | Deals X true damage to target enemy monster. Damages Armor first. | |
Strange Explosive | Deals X true damage to all allied monsters when the card providing this skill is destroyed. | |
Swallow | After killing an enemy, the maximum Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage of this card will be increased by X. Only the Damage Types currently present on the card will be increased. This card will maintain the Damage Types if the equipment providing them is removed. | |
Toxic Bomb | When summoned, equipped or used, deals spell damage to all Diseased enemies equal to their Diseased debuff times X. This attack doest not consume the Diseased debuff. | |
Trample | When this monster kills an enemy with Melee Attack or Ranged Attack, other enemy monsters will recieve the exceeding damage. If there are more than one monster, the damage will be divided between them (rounded up). Trample will not trigger if the monster dies right after attacking. |
Defensive Skills
Defensive Skills activates when the monster is attacked or are related to preventing damage, destruction or activation of enemies' skills.
Name | Icon | Description |
---|---|---|
Anti-Magic Shield | At the beginning of your turn, all Magic Damage done to your monsters is reduced by X until the end of the opponent's turn. Only the strongest Anti-Magic Shield applies. | |
Attack Technique - Armor | At the beginning of your turn, if this monster doesn't have an equipment, equips a random Armor Equipment, that provides between 3 to 5 Armor and 2 Melee Attack. | |
Back to the Past | Upon being destroyed, this monster will transform into another one and be returned to your deck. This effect can trigger X times in a match. | |
Chosen One | Can't be targeted by enemy's Flash Cards. Immune to Spirit Scream, Fear and Punish. | |
Counter-Attack | When damaged by Melee Attack, has 50% chance to do a Melee Attack on the attacker. | |
Cross-Counter-Attack | When damaged by Melee Attack, do one Melee Attack on the attacker. Can be triggered up to 3 times in one turn. | |
Draconic Armour | All damage taken is halved (rounded down). | |
Electromagnetic Shield | When this monster is attacked for the first time in the enemy's turn, it doesn't take damage, and the monster that attacked it recieves X spell damage. | |
Enchanted Armor | When this monster gets equipped with an Armor Equipment, gain X additional armor. | |
Flying | When attacked by a monster without Flying, has 50% chance to evade Melee Attack and Doublestrike, and 25% chance to evade Ranged Attack. | |
Fog | This monster will enter Fog status when it takes damage, which will prevent it from being damaged next time it is attacked. Fog status will be removed after being attacked. | |
Healing Shield | When this monster heals an ally, it gains Shield X, Mirror Shield X or Sacred Shield X until the end of your opponent's turn. When this ability is a Flash Card's, not a Monster's, the healed monster(s) will benefit from this effect. | |
Immunity | Can't be targeted by Flash Cards. Immune to Demoralize, Silence, Spirit Scream and Suppress Magic. | |
Iron Wall | After equipping an Armor Equipment Card: double the Armor gained. | |
Lingering Fog | After using on a monster, it will enter Fog status, which will prevent it from being damaged next time it is attacked. Fog status will be removed after being attacked. | |
Magic Counter | When damaged by Magic Attack, has 50% chance to do a Melee Attack on the attacker. | |
Magic Reflect | When damaged by a Magic Attack, has 75% chance to reflect damage back to the attacker. | |
Mirror Shield | Reduces spell damage taken by X. | |
Opportunity | When an enemy does a Melee Attack from the back row, attack it with a Ranged Attack. Will trigger after all other enemy skills and only if the monster with this skill is still on the back row and wasn't destroyed. | |
Perseverance | Immune to Demoralize, Disease, Entangle, Silence and Suppress Magic. | |
Resurrection | Upon being destroyed, return this card your deck. This effect can trigger X times in a match. | |
Robot's Body | When this card is damaged, a random allied monster of the same faction as this card, that is currently without an equipment card, will be equipped with a "Cogwheel". This "Cogwheel" will have the same Armor as this card's maximum Health Points, and will provide all Damage Types currently on this card. | |
Sacred Shield | Reduces physical damage and spell damage taken by X. | |
See-through | When using Melee Attack, this monster ignores Counter-Attack, Cross-Counter-Attack, Flying, Fog, Opportunity, Shield and Thorns. | |
Shield | Reduces physical damage taken by X. | |
Shield Spike | When taking damage, deal X true damage to that enemy, unless it also have Shield Spike. It will not damage the enemy if this skill is provided by an Armor Equipment Card and it is broken on an attack. | |
Silent Armour | All magic damage taken is halved (rounded down). This effect does not stack with Draconic Armour. | |
Special Healing | Recovers HP of an ally monster to its fullest (Maximum HP). | |
Stealth | While in the back row, can't be targeted by Ranged Attack or Magic Attack. | |
Stone City Armour | All physical damage taken is halved (rounded down). This effect does not stack with Draconic Armour. | |
Thorns | When hit by a Melee Attack, deals X true damage to the attacker. Damages Armor first. | |
Unyielding | When this card is destroyed, it will be healed to its maximum Health Points and lose this skill. | |
Vigilant | Immune to Counter-Attack, Cross-Counter-Attack, Thorns, Entangle and Opportunity. |
Buff Skills
Buff Skills benefits allied monsters by increasing skills or giving them other skills.
Name | Icon | Description |
---|---|---|
Additional Armor | When this monster is equipped with an Equipment Card, they gain Melee Attack X. | |
Almighty | This Monster Card can equip Equipment Cards from all factions. | |
Ambush | At the beginning of your turn, increase Ranged Attack of this monster by X until the end of your opponent's turn. This effect occurs once. | |
Amplify | When summoned, removes Silence from all allies and increases Magic Attack by X until the end of your opponent's turn. This effect occurs once. | |
Charge | At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once. | |
Charged Ranged | If this monster didn't take damage in the last turn, Ranged Attack will gain +X until the end of your opponent's turn. | |
Cleanse | Removes Demoralize, Disease, Entangle, Silence and Suppress Magic from one of your monsters. | |
Combat Coordination | At the beginning of your turn, if the card listed in this skill is deployed on your battlefield, both of the cards will gain each other skills, provided from equipment or from the card itself, until the end of your opponent's turn. If both of the cards have the same Damage Type, both cards will have the sum of the Damage Type skill in each card. | |
Combat Formation | At the beginning of your battle phase, every monster you have will increase all your monsters' Melee Attack and Ranged Attack by X and become immune to Fear. This effect lasts until the end of your opponent's turn. Only the strongest Combat Formation applies. | |
Crusade | At the beginning of your battle phase, causes all your monsters with Charge to retrigger their Charge and gain Piercing. | |
Death Charge | When an allied monster is destroyed or sacrificed in your opponent's turn, this card will gain +X Melee Attack, Ranged Attack, Magic Attack and Random Damage until the end of your turn. | |
Dive | When evading an attack due to Flying, increase Melee Attack and Ranged Attack by X until the end of your next turn. | |
Enhanced Melee | When used on a monster: they gain Melee Attack X. This effect will disappear if the monster transforms. | |
Enhanced Summon | When a monster with the same tag or faction as this monster is summoned on your side of the battlefield, this card gains +X Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage. | |
Group Dive | All your monsters with Flying gain Dive. When evading an attack due to Flying, increase Melee Attack and Ranged Attack by X until the end of your next turn. | |
Growth | After being healed, the maximum Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage of this card will be increased by X. This card will lose the Damage Types if the equipment providing them is removed, but the values will remain increased if the card gain the Damage Types again. | |
Guarenteed Hit | This monster's attacks are guaranted to hit. (Ignores Flying and Armor block chance for Ranged Attacks) | |
Inspire | At the beginning of your turn, all allies become immune to Fear and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest Inspire applies. | |
Madness Magic | At the beginning of your turn, this card's Magic Attack is increased by X for every crystal you have. | |
Magic Missile | Ranged Attacks from this monster are guaranted to hit. They also ignore Shield, Steath, Taunt and gain Piercing. | |
Magic Missile Halo | At the beginning of your turn, Ranged Attacks from all your monsters are guaranted to hit. They also ignore Shield, Steath, Taunt and gain Piercing. This effect lasts until the end of your opponent's turn. | |
Magic Piercing | Magic Attacks and Magic Blast from this monster ignores Magic Reflect and Mirror Shield. | |
Mass Cleanse | Removes Demoralize, Disease, Entangle, Silence and Suppress Magic from all of your monsters. When this ability is a Monster's, not a Flash Card's, this effect triggers at the beginning of the battle phase. | |
Overlord | Some skills will trigger twice.
Known skills affected by Overlord: Anti-Air, Disease, Doublestrike, Fear, Menace, Thorns and Toxic Fog. Skills that trigger twice but don't have their effect augmented: Demoralize, Inspire and Shoot Command. | |
Pharaoh's Weapon | At the beginning of your turn, all the Mummy Monster Cards in your side of the battlefield are equipped with a weapon. | |
Poison Halo | At the beginning of your turn, all your monsters with Disease gain Outbreak and all your monsters with Outbreak gain Disease X. | |
Rage | Increase Melee Attack by the difference of maximum Health Points and current Health Points. | |
Random Encounter | At the start of your battle phase: this card gains +X Random Damage for every monster that is from a different faction than this one until the end of your opponent's turn. | |
Rearguard | At the beginning of your turn, if this monster is in the back row, all other skills with a "numeric effect" will gain +X to its effects until the end of your opponent's turn. All In, Batter, Bombardment, Craze, Flurry and Mantra are not affected by this skill. | |
Regeneration | Recover X Health Points when your turn starts. | |
Reign | After equipping an Equipment Card: double the Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage gained. | |
Shield Piercing | This monster's attacks ignores Shield and are guaranted to hit. (Ignores Flying and Armor block chance for Ranged Attacks). When the target's Armor is destroyed, deals exceeding damage from the attack. | |
Shoot Command | At the beginning of your turn, increases Ranged Attack of all allies by X and their Ranged Attack can't be blocked by armor. Only the strongest Shoot Command applies. | |
Spell Immunity | When you summon this card, all Monster Cards in your side of the battlefield gain Immunity for X turns. | |
Slaughter | All your monsters without Efface gain Efface X. If the enemy's battlefield is empty before this monster attacks, destroy X random cards from the enemy's deck. Does not trigger on the first turn. Only triggers in PvP. | |
Trickery | At the beginning of your turn, all of your monsters that have the same faction will do maximum Random Damage. | |
Unexpected Boost | Everytime your opponent adds a card to their deck, this monster recieves +X Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage. | |
Vanguard | At the beginning of your turn, if this monster is in the front row, all other skills with a "numeric effect" will gain +X to its effects until the end of your opponent's turn. All In, Batter, Bombardment, Craze, Flurry and Mantra are not affected by this skill. |
Debuff Skills
Debuff Skills decreases enemies' skills or make them unusable.
Name | Icon | Description |
---|---|---|
Annoying Curse | When this monster gets destroyed, the monster that destroyed it can't perform Melee Attack, Ranged Attack, Magic Attack or Random Damage. | |
Curse | When summoned, equipped or used, reduce the level of the opposite enemy by X and remove their Equipment Card and Status Effects. If the monster affected by Curse returns to the enemy's deck, they will still have their level reduced. | |
Demoralize | At the beginning of your turn, decrease Melee Attack and Ranged Attack of all enemies by X until the end of your opponent's turn. Only the strongest Demoralize applies. | |
Disease | When dealing physical or true damage to an enemy, they become Diseased X. Diseased enemies lose Inspire, Shoot Command, Trickery, Demoralize, Suppress Magic and Magic Reflect. The amount of Diseased stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed. | |
Entangle | This monster has 50% chance to Entangle the closest enemy, which makes them lose Flying and not attack or use skills in the next turn. Prioritizes the opposite monster. | |
Group Disease | All enemies becomes Diseased X. Diseased enemies lose Inspire, Shoot Command, Trickery, Demoralize, Suppress Magic and Magic Reflect. The amount of Diseased stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed. | |
Life Steal | After dealing damage to an enemy with any Damage Type, they will recieve X additional damage and their maximum Health Points will be reduced by X. | |
Self-Destruction | When this card is used on a monster: deals X true damage to it. | |
Silence | All enemies become Silenced for X turns, which makes them incapable of using Magic Attack or Heal. | |
Slow | This monster can't do Melee Attack, Ranged Attack, Magic Attack, Random Damage, Heal or Group Heal for X turns after being summoned. | |
Stop Attack | An enemy monster becomes incapable of performing Melee Attack, Ranged Attack, Magic Attack or Random Damage for X turns. | |
Suppress Magic | At the beginning of your turn, decrease Magic Attack of all enemies by X until the end of your opponnent's turn. Only the strongest Suppress Magic applies. | |
Toxic Fog | At the beginning of your turn, all enemies become Diseased X. Diseased enemies lose Inspire, Shoot Command, Trickery, Demoralize, Suppress Magic and Magic Reflect. The amount of Diseased stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed. | |
Weak | Decrease Melee Attack by the difference of maximum Health Points and current Health Points. |
Crystal Skills
Crystal Skills are based on gaining crystals or are related to cards' crystal costs.
Name | Icon | Description |
---|---|---|
Additional Crystal | When sacrificed, generate X additional crystals. | |
Balance: Dragon | At the beginning of your turn, all the Dragon Monster Cards in your hand will have their crystal cost changed to X. | |
Cost Cut | The Crystal Cost of this card is reduced by X. | |
Crystal Devourer | When this monster destroys an enemy, your opponent loses X crystals and you gain X. | |
Crystal Recycling |
When this monster is destroyed after being summoned, you gain X crystals. | |
Drain Crystal | When this monster destroys an enemy, you gain X crystals. | |
Equilibrium | Monster cards of the same faction in your hand will will have their crystal cost changed to X. This effect triggers at the beginning of the battle phase. | |
Evacuate | When this card is sacrificed on the battlefield, it returns to your deck with a +X crystal cost. | |
Jade Clothes | When an Equipment Card equipped on this monster is destroyed, generate X additional crystals. | |
Lighten Load | When equipping an Equipment Card that is the same faction as this monster, it will cost X less crystals. | |
Nature Equilibrium | Monster cards in your hand that belongs to Nature Faction will have their crystal cost changed to X. This effect triggers at the beginning of the battle phase. | |
Reinforcement | When this card is used: generate X crystals. | |
World Equilibrium | Monster cards in your hand will have their crystal cost changed to X. This effect triggers at the beginning of the battle phase. |
Destruction Skills
Destruction Skills destroys monsters and/or equipment cards.
Name | Icon | Description |
---|---|---|
Contempt | When summoned, equipped or used, destroy every monster and equipment on the battlefield with a crystal cost that's equal or lower than X. Only triggers in PvP. Contempt does not stack. | |
Corrosion | Destroy an Armor Equipment Card. | |
Efface | If the enemy's battlefield is empty before this monster attacks, destroy X random cards from the enemy's deck. Does not trigger on the first turn. Only triggers in PvP. | |
Eliminate | If the enemy's battlefield is empty before this monster attacks, destroy X Monster Cards from the enemy's deck. Does not trigger on the first turn. | |
Erasion | If the enemy's battlefield is empty when this card is used, destroy X random cards from the enemy's deck, otherwise, destroy X-1 random cards from it. This card can't be used on the first turn. | |
Mass Corrosion | Destroy all enemy Equipment Cards. | |
Mutual Elimination | Destroy one of your Monster Cards and a random enemy Monster Card. | |
Mutual Elimination - Update | Destroy one of your Monster Cards and the enemy Monster Card with the highest HP. | |
Ooze Bomb | Destroy an enemy monster's Equipment Card and attaches one Ooze Bomb (Equipment Card) on them. | |
Self-Destruction | This card will be destroyed at the start of your next turn. | |
Surprise Bomb | Destroy all enemy monsters' Equipment Cards and attaches Surprise Bomb (Equipment Card) on them. | |
Terminate | Destroy a monster and any equippment on it. |
Card Creation Skills
Card Creation Skills adds a card in either players' deck.
Name | Icon | Description |
---|---|---|
Apply for the Card |
At the end of your turn, adds X "VIP Card" Flash Card in your enemy's Deck, with Anti-Sacrifice and a crystal cost of 2 (for Chief Executive - Tony) or 3 (for Chief Director Tony). | |
Berserk Potion | Each time a Flash Card that is not "Mysterious Potion" or "Berserk Potion" is used, or if this card destroys a monster, adds X "Berserk Potion" Flash Cards in your Deck. | |
Bug Dominator | At the end of your turn, adds a "Bug" Flash Card in your enemy's Deck, with Anti-Sacrifice and a crystal cost of X. | |
Bug Maker | At the end of your turn, adds a "Bug" Flash Card in your Deck, with Anti-Sacrifice and a crystal cost of X. | |
Curse Magic | At the end of your turn, adds X "Curse" Flash Cards in your Deck. | |
Elegance | At the end of your turn, adds X Elegant Equipment Cards in your deck. | |
Final Spell | At the end of your turn, adds X "Fireball" Flash Cards in your Deck. | |
Mysterious Potion | Each time a Flash Card that is not "Mysterious Potion" or "Berserk Potion" is used, adds X "Mysterious Potion" Flash Cards in your Deck. | |
Potion Master | At the end of your turn, adds X random Flash Cards in your Deck. | |
Seven Magic Missiles | At the end of your turn, adds X Missile Flash Cards in your Deck. |
Sacrifice Points Skills
Sacrifice Points Skills are related to the sacrifice points mechanic, which some cards have.
Name | Icon | Description |
---|---|---|
Abyss Gaze | When summoned, destroy every monster and equipment on the battlefield with a crystal cost that's equal or lower than X. Increase the number of sacrifice points by [2 times (number of monster destroyed this way)]. If an enemy monster has Evacuate, it will activate, but the sacrifice points increase will still take place. | |
Destroy Equipment | At the beginning of the battle phase, consume 2 sacrifice points to randomly destroy an enemy equipment. This effect does not trigger if you have 1 sacrifice point or less. | |
Forced Sacrifice | When this card destroys a monster, you gain X sacrifice points. | |
Grace of the Crystal Master | While this card is in the battlefield, you will gain +X crystals when sacrificing monsters. | |
Peculiar Box | When when the card providing this skill is destroyed, you gain X sacrifice points. | |
Power of Sacrifice | At the beggining of the battle phase, this card will gain +X Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage for every sacrifice point you have. | |
Punish | When summoned, consume 3 sacrifice points to decrease the crystal cost of 3 random monsters, other than this card, on the battlefield by X. This effect does not trigger if you have 2 sacrifice points or less. |
Miscellaneous Skills
Miscellaneous Skills have various effects and don't fit in any other category.
Name | Icon | Description |
---|---|---|
Anti-Sacrifice | This card can't be sacrificed. | |
Armed | When summoned, equip a random Equipment Card. | |
Can't Use | This card can be sacrificed, but not used or summoned. | |
Enhanced Transform | When a certain condition is met, this monster will transform into another one, gaining new skills, but keeping its equipment and Health Points. | |
Fear | Swap the front row enemy with a random back row enemy. | |
Haircut |
If this monster deals damage to an enemy's HP when using Melee Attack, the enemy will be transformed into Punk Goblin. | |
Mimicry | The faction of this card is changed to the faction of the equipment card equipped on it. | |
Phantom | When used in an allied monster and your side of the battlefield is not full, a copy of the targeted monster will be created in the last vacant position. This copy will have the same Health Points and Damage Types as the targeted monster and have Anti-Sacrifice and Self-Destruction. | |
Rally | When this card is used: summons a random monster from your deck that have 1 Crystal Cost. | |
Retreat | Return the chosen monster you control to your deck. | |
Spirit Scream | When summoned, the front-facing enemy Monster Card returns to your opponent's Deck. | |
Surrender | When a Melee Attack hits an opponent's Monster Card, it's Equipment Card will be removed and put on your Deck before damage is applied. | |
Swordmaster | When summoned, equip a random Sword Equipment Card. | |
Taunt | Becomes the priority target for all enemies' Ranged Attacks. | |
Transform (Green) | When a certain condition is met, a certain monster on your side of the battlefield will transform into another one, gaining new skills and removing its equipment. | |
Transform (Yellow) / Almighty Form / Disband! / Nirvana / Rebirth / Ultra Awake | When a certain condition is met, this monster will transform into another one, gaining new skills and removing its equipment. | |
Unsummon | Return the chosen monster to its owner's deck. |
Non-Combat Skills
Non-Combat Skills doesn't affect matches or are aesthetic.
Name | Icon | Description |
---|---|---|
PR Card | This card can't be disenchanted. (Few special cards, from earlier versions of the game, have this skill. Newer cards that can't be disenchanted have a note on their side instead) | |
Time to Shine! | When summoned, plays an animation effect. |
Event-Only Skills
Event-Only Skills are present on cards exclusive to Events.
Name | Icon | Description |
---|---|---|
Incubation |
Upon being destroyed or after not being killed on your opponent's turn, this monster will transform into another one, gaining new skills and removing its equipment. Event: Excavation | |
Shroud |
This card will transform into a random monster when summoned. Event: Street Fight | |
Soul Harvest |
As long as this card is in your side of the battlefield: when an enemy monster dies, a random monster is added on your deck. Event: Deeps Invaders | |
Teamwork |
A random cat monster deployed on your side of the battlefield, except for this card, gain Swallow 1 until the end of your opponent's turn. Event: Cat & Rat War |
Dragon King and the Endless Horde Skills
Dragon King and the Endless Horde Skills are exclusive to the Shadows of Dragons monsters in the Dragon King and the Endless Horde special event.
Name | Icon | Description |
---|---|---|
Power of the Blue Dragon | Equips all allied monsters with certain equipment, based on Shadow of Blue Dragon's position on the battlefield and current Health Points. | |
Power of the Earth Dragon | All monsters on Shadow of Earth Dragon's side of the battlefield are sacrificed and it re-summons itself, with Maximum HP and no equipment, at certain turns. This effect can trigger even if Shadow of Earth Dragon is currently destroyed. | |
Power of the Lazydragon | Equips all allied monsters with random equipment if Shadow of Lazydragon is in the front row and there are monsters on the back row. | |
Power of the Magic Dragon | Equips all allied monsters with random equipment if Shadow of Magic Dragon is in the position 3 of the battlefield. | |
Power of the Red Dragon | Equips all allied monsters with random equipment after losing 20~30 Health Points. |
Unused Skills
Unused Skills already have a skill icon and a working functionality, but aren't used in-game.
Name | Icon | Description |
---|---|---|
Balance Equilibrium | Monster cards in your hand that belongs to Balance Faction will have their crystal cost changed to X. This effect triggers at the beginning of the battle phase. | |
Chaos Equilibrium | Monster cards in your hand that belongs to Chaos Faction will have their crystal cost changed to X. This effect triggers at the beginning of the battle phase. | |
Fortune Equilibrium | Monster cards in your hand that belongs to Fortune Faction will have their crystal cost changed to X. This effect triggers at the beginning of the battle phase. | |
War Equilibrium | Monster cards in your hand that belongs to War Faction will have their crystal cost changed to X. This effect triggers at the beginning of the battle phase. |
Trivia
- In older versions, some skills icons were diferent:
- Dragonlord Xerks is the only card that has Time to Shine!, altough several Card Skins also plays an animation when the Monster is summoned.
- Fox Girl is the only card that has Flurry.
- Vikinguin Dragonborn is the only card that has Draconic Armour.
- Boar Overlord is the only card that has Overlord and Armed.
- Gorilla Ronin is the only card that has Swordmaster.
- Doctor Jekyll and Moon Maniac Hyde are the only cards that have Enhanced Transform.
- There are 2 skills that are called Self-Destruction. This is probably due to a translation error.